Files
glitch-in-the-system/Scripts/Exit.gd

15 lines
316 B
GDScript

extends Node2D
func _ready():
$Area2D.connect("body_entered", self, "on_collide")
func on_collide(body):
if body.has_method("victoryCondition"):
MusicPlayer.stop()
MusicPlayer.stream = load("res://Music/DOS-88/Smooth Sailing.ogg")
MusicPlayer.volume_db = 0
MusicPlayer.play()
body.victoryCondition()