Files
glitch-in-the-system/Nodes/Game.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Scripts/MapGeneration.gd" type="Script" id=1]
[ext_resource path="res://general_theme.tres" type="Theme" id=2]
[ext_resource path="res://Nodes/Tiles.tres" type="TileSet" id=3]
[sub_resource type="GDScript" id=1]
script/source = "extends Node
var WAIT_TIME = 1
var timer #Timer object
func _ready():
start_timer(WAIT_TIME)
func start_timer(seconds):
timer = Timer.new()
add_child(timer)
timer.connect(\"timeout\", self, \"get_the_timeout\")
timer.start(seconds)
func get_the_timeout():
get_parent().defaultGenerator()
timer.queue_free()
func hideSelf():
queue_free()"
[sub_resource type="GDScript" id=2]
script/source = "extends Camera2D
var speed = 2
func _process(delta):
var cameraMoveDir = Vector2(0,0)
if(Input.is_action_pressed(\"right\")):
cameraMoveDir += Vector2(speed,0)
if(Input.is_action_pressed(\"left\")):
cameraMoveDir -= Vector2(speed,0)
if(Input.is_action_pressed(\"up\")):
cameraMoveDir -= Vector2(0,speed)
if(Input.is_action_pressed(\"down\")):
cameraMoveDir += Vector2(0,speed)
global_translate(cameraMoveDir)"
[node name="World" type="Node2D"]
script = ExtResource( 1 )
[node name="LoadingScreen" type="CanvasLayer" parent="."]
script = SubResource( 1 )
[node name="ColorRect" type="ColorRect" parent="LoadingScreen"]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 1 )
[node name="Label" type="Label" parent="LoadingScreen"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -117.226
margin_top = -39.4122
margin_right = 176.774
margin_bottom = -23.4122
theme = ExtResource( 2 )
text = "Generating a new map..."
[node name="GenerationProgress" type="Label" parent="LoadingScreen"]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 13.604
margin_top = -22.878
margin_right = 307.604
margin_bottom = -6.87799
theme = ExtResource( 2 )
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 3 )
cell_size = Vector2( 16, 16 )
collision_layer = 7
format = 1
[node name="Camera2D" type="Camera2D" parent="."]
scale = Vector2( 10, 10 )
current = true
script = SubResource( 2 )
[node name="CanvasModulate" type="CanvasModulate" parent="."]
color = Color( 0.713726, 0.713726, 0.713726, 1 )