[gd_scene load_steps=3 format=2] [ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=1] [ext_resource path="res://Assets/Art/Objects/wall_light.png" type="Texture" id=2] [node name="Wall Light" type="Sprite"] texture = ExtResource( 2 ) [node name="Light2D" type="Light2D" parent="."] texture = ExtResource( 1 ) texture_scale = 3.0 energy = 1.1 shadow_enabled = true shadow_filter = 5 shadow_filter_smooth = 0.5