Rework player movement in C++
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18
client/bin/connection.gdnlib
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18
client/bin/connection.gdnlib
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[general]
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singleton=false
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load_once=true
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symbol_prefix="godot_"
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reloadable=false
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[entry]
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X11.64="res://bin/x11/libconnection.so"
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Windows.64="res://bin/win64/libconnection.dll"
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OSX.64="res://bin/osx/libconnection.dylib"
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[dependencies]
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X11.64=[ ]
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Windows.64=[ ]
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OSX.64=[ ]
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