diff --git a/client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.md5 b/client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.md5 index 4e115c4..3f794e0 100644 --- a/client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.md5 +++ b/client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.md5 @@ -1,3 +1,3 @@ -source_md5="29f28fa741ffa711826400e7fea90a27" -dest_md5="2fe6ef3f4c5624748dc861a0b95a251b" +source_md5="3bfdad86a3348e10ad92dce7a0c7edfb" +dest_md5="b2215c68eec5e82ae3b199c3ebef6ca3" diff --git a/client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex b/client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex index b6817ad..86fe42d 100644 Binary files a/client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex and b/client/.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex differ diff --git a/client/.import/glass.png-c925ddf2663ae6921355b7554750d020.md5 b/client/.import/glass.png-c925ddf2663ae6921355b7554750d020.md5 new file mode 100644 index 0000000..61f64f5 --- /dev/null +++ b/client/.import/glass.png-c925ddf2663ae6921355b7554750d020.md5 @@ -0,0 +1,3 @@ +source_md5="130412d800df4b7c2fc9747a6a5805ef" +dest_md5="94ec308054667a107722b55e2203ebfc" + diff --git a/client/.import/glass.png-c925ddf2663ae6921355b7554750d020.stex b/client/.import/glass.png-c925ddf2663ae6921355b7554750d020.stex new file mode 100644 index 0000000..af40223 Binary files /dev/null and b/client/.import/glass.png-c925ddf2663ae6921355b7554750d020.stex differ diff --git a/client/.import/glass_tile.png-a30ccd4c80c467b85ddbf01116cb0b6a.md5 b/client/.import/glass_tile.png-a30ccd4c80c467b85ddbf01116cb0b6a.md5 new file mode 100644 index 0000000..61f64f5 --- /dev/null +++ b/client/.import/glass_tile.png-a30ccd4c80c467b85ddbf01116cb0b6a.md5 @@ -0,0 +1,3 @@ +source_md5="130412d800df4b7c2fc9747a6a5805ef" +dest_md5="94ec308054667a107722b55e2203ebfc" + diff --git a/client/.import/glass_tile.png-a30ccd4c80c467b85ddbf01116cb0b6a.stex b/client/.import/glass_tile.png-a30ccd4c80c467b85ddbf01116cb0b6a.stex new file mode 100644 index 0000000..af40223 Binary files /dev/null and b/client/.import/glass_tile.png-a30ccd4c80c467b85ddbf01116cb0b6a.stex differ diff --git a/client/Assets/Art/Characters/aura.aseprite b/client/Assets/Art/Characters/aura.aseprite index c59ad5e..d0f71ed 100644 Binary files a/client/Assets/Art/Characters/aura.aseprite and b/client/Assets/Art/Characters/aura.aseprite differ diff --git a/client/Assets/Art/Characters/aura.png b/client/Assets/Art/Characters/aura.png index b369b98..6543ee7 100644 Binary files a/client/Assets/Art/Characters/aura.png and b/client/Assets/Art/Characters/aura.png differ diff --git a/client/Assets/Art/Tiles/glass_tile.png b/client/Assets/Art/Tiles/glass_tile.png new file mode 100644 index 0000000..8caa7ca Binary files /dev/null and b/client/Assets/Art/Tiles/glass_tile.png differ diff --git a/client/Assets/Art/Tiles/glass_tile.png.import b/client/Assets/Art/Tiles/glass_tile.png.import new file mode 100644 index 0000000..9953f96 --- /dev/null +++ b/client/Assets/Art/Tiles/glass_tile.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/glass_tile.png-a30ccd4c80c467b85ddbf01116cb0b6a.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Art/Tiles/glass_tile.png" +dest_files=[ "res://.import/glass_tile.png-a30ccd4c80c467b85ddbf01116cb0b6a.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/client/Assets/Themes/default.tres b/client/Assets/Themes/default.tres index 26f144e..63e06ed 100644 --- a/client/Assets/Themes/default.tres +++ b/client/Assets/Themes/default.tres @@ -14,19 +14,19 @@ [sub_resource type="StyleBoxEmpty" id=6] -[sub_resource type="StyleBoxLine" id=9] +[sub_resource type="StyleBoxLine" id=7] color = Color( 0.203922, 0.760784, 0.819608, 0.54902 ) -[sub_resource type="StyleBoxEmpty" id=7] +[sub_resource type="StyleBoxEmpty" id=8] -[sub_resource type="DynamicFont" id=8] +[sub_resource type="DynamicFont" id=9] size = 32 outline_size = 1 outline_color = Color( 0.243137, 0.858824, 0.815686, 0.498039 ) font_data = ExtResource( 1 ) [resource] -default_font = SubResource( 8 ) +default_font = SubResource( 9 ) Button/colors/font_color = Color( 0.203922, 0.760784, 0.819608, 0.54902 ) Button/colors/font_color_disabled = Color( 0.901961, 0.901961, 0.901961, 0.2 ) Button/colors/font_color_hover = Color( 0.203922, 0.760784, 0.819608, 0.784314 ) @@ -41,7 +41,7 @@ Button/styles/normal = SubResource( 5 ) Button/styles/pressed = SubResource( 6 ) HBoxContainer/constants/separation = 64 HSeparator/constants/separation = 4 -HSeparator/styles/separator = SubResource( 9 ) +HSeparator/styles/separator = SubResource( 7 ) Label/colors/font_color = Color( 0.203922, 0.760784, 0.819608, 0.54902 ) Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) Label/colors/font_outline_modulate = Color( 0.243137, 0.858824, 0.815686, 0.498039 ) @@ -52,4 +52,4 @@ Label/constants/shadow_offset_y = 1 Label/fonts/font = null Label/icons/ = null Label/styles/normal = null -Panel/styles/panel = SubResource( 7 ) +Panel/styles/panel = SubResource( 8 ) diff --git a/client/Nodes/NPCs/Aura.tscn b/client/Nodes/NPCs/Aura.tscn index 0f3d5c3..5ee87f6 100644 --- a/client/Nodes/NPCs/Aura.tscn +++ b/client/Nodes/NPCs/Aura.tscn @@ -1,31 +1,173 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=12 format=2] [ext_resource path="res://Assets/Sfx/intro/processed.wav" type="AudioStream" id=1] [ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2] [ext_resource path="res://Scripts/Entities/NPCs/Aura.gd" type="Script" id=3] [ext_resource path="res://Assets/Art/Characters/aura.png" type="Texture" id=4] -[sub_resource type="AtlasTexture" id=14] +[sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 4 ) -region = Rect2( 0, 0, 32, 16 ) +region = Rect2( 23, 0, 5, 16 ) -[sub_resource type="RectangleShape2D" id=15] +[sub_resource type="StreamTexture" id=3] +load_path = "res://.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex" + +[sub_resource type="AtlasTexture" id=4] +atlas = SubResource( 3 ) +region = Rect2( 19, 0, 3, 16 ) + +[sub_resource type="AtlasTexture" id=5] +atlas = SubResource( 3 ) +region = Rect2( 29, 0, 3, 16 ) + +[sub_resource type="RectangleShape2D" id=2] extents = Vector2( 62.9439, 20.084 ) +[sub_resource type="Animation" id=6] +resource_name = "Idle" +length = 2.0 +loop = true +tracks/0/type = "bezier" +tracks/0/path = NodePath("Torso/RightArm:position:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"points": PoolRealArray( -3, -0.25, 0, 0.25, 0, -3, -0.25, 0, 0.25, 0, -3, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/1/type = "bezier" +tracks/1/path = NodePath("Torso/RightArm:position:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/2/type = "bezier" +tracks/2/path = NodePath("Torso/RightArm:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 4, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/3/type = "bezier" +tracks/3/path = NodePath("Torso/LeftArm:position:x") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"points": PoolRealArray( 3, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/4/type = "bezier" +tracks/4/path = NodePath("Torso/LeftArm:position:y") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/5/type = "bezier" +tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -4, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} + +[sub_resource type="Animation" id=7] +resource_name = "Shoot" +length = 0.5 +tracks/0/type = "bezier" +tracks/0/path = NodePath("Torso/RightArm:position:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"points": PoolRealArray( -3, -0.25, 0, 0.25, 0, -3.28281, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 0.3 ) +} +tracks/1/type = "bezier" +tracks/1/path = NodePath("Torso/RightArm:position:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.791864, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 0.3 ) +} +tracks/2/type = "bezier" +tracks/2/path = NodePath("Torso/RightArm:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 85.9568, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 0.3 ) +} +tracks/3/type = "value" +tracks/3/path = NodePath("Torso/RightArm:texture:region") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"times": PoolRealArray( 0, 0.1 ), +"transitions": PoolRealArray( 1, 1 ), +"update": 1, +"values": [ Rect2( 19, 0, 3, 16 ), Rect2( 4, 0, 3, 16 ) ] +} +tracks/4/type = "value" +tracks/4/path = NodePath("Torso:texture:region") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/keys = { +"times": PoolRealArray( 0, 0.1 ), +"transitions": PoolRealArray( 1, 1 ), +"update": 1, +"values": [ Rect2( 23, 0, 5, 16 ), Rect2( 7, 0, 5, 16 ) ] +} + [node name="Aura" type="Area2D"] -position = Vector2( 830.805, 1176.02 ) script = ExtResource( 3 ) __meta__ = { "_edit_group_": true } -[node name="Sprite" type="Sprite" parent="."] -texture = SubResource( 14 ) -hframes = 2 -frame = 1 +[node name="Torso" type="Sprite" parent="."] +texture = SubResource( 1 ) + +[node name="RightArm" type="Sprite" parent="Torso"] +position = Vector2( -3, 0 ) +z_index = -1 +texture = SubResource( 4 ) + +[node name="LeftArm" type="Sprite" parent="Torso"] +position = Vector2( 3, 0 ) +z_index = -1 +texture = SubResource( 5 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 15 ) +visible = false +shape = SubResource( 2 ) [node name="Speaker" type="Node" parent="."] script = ExtResource( 2 ) @@ -45,3 +187,7 @@ color = Color( 0.54902, 0.105882, 0.105882, 1 ) __meta__ = { "_edit_use_anchors_": false } + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +anims/Idle = SubResource( 6 ) +anims/Shoot = SubResource( 7 ) diff --git a/client/Nodes/NPCs/CEO.tscn b/client/Nodes/NPCs/CEO.tscn index c7c5c2a..15ee99b 100644 --- a/client/Nodes/NPCs/CEO.tscn +++ b/client/Nodes/NPCs/CEO.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=5 format=2] +[gd_scene load_steps=9 format=2] [ext_resource path="res://Scripts/Entities/NPCs/CEO.gd" type="Script" id=1] [ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2] @@ -7,14 +7,104 @@ [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16.0863, 8 ) -[node name="Scientist" type="Area2D"] -script = ExtResource( 1 ) +[sub_resource type="AtlasTexture" id=7] +atlas = ExtResource( 3 ) +region = Rect2( 4, 0, 8, 16 ) -[node name="Sprite" type="Sprite" parent="."] -texture = ExtResource( 3 ) +[sub_resource type="AtlasTexture" id=8] +atlas = ExtResource( 3 ) +region = Rect2( 2, 0, 2, 16 ) + +[sub_resource type="AtlasTexture" id=9] +atlas = ExtResource( 3 ) +region = Rect2( 12, 0, 2, 16 ) + +[sub_resource type="Animation" id=6] +resource_name = "Idle" +length = 2.0 +loop = true +tracks/0/type = "bezier" +tracks/0/path = NodePath("Torso/RightArm:position:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"points": PoolRealArray( -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/1/type = "bezier" +tracks/1/path = NodePath("Torso/RightArm:position:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/2/type = "bezier" +tracks/2/path = NodePath("Torso/RightArm:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/3/type = "bezier" +tracks/3/path = NodePath("Torso/LeftArm:position:x") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"points": PoolRealArray( 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/4/type = "bezier" +tracks/4/path = NodePath("Torso/LeftArm:position:y") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/5/type = "bezier" +tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} + +[node name="CEO" type="Area2D"] +script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Speaker" type="Node" parent="."] script = ExtResource( 2 ) + +[node name="Torso" type="Sprite" parent="."] +texture = SubResource( 7 ) + +[node name="RightArm" type="Sprite" parent="Torso"] +position = Vector2( -5, -0.25 ) +rotation = 0.10472 +texture = SubResource( 8 ) + +[node name="LeftArm" type="Sprite" parent="Torso"] +position = Vector2( 5, -0.25 ) +rotation = -0.10472 +texture = SubResource( 9 ) + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +anims/Idle = SubResource( 6 ) diff --git a/client/Nodes/NPCs/Soldier.tscn b/client/Nodes/NPCs/Soldier.tscn new file mode 100644 index 0000000..01f3e58 --- /dev/null +++ b/client/Nodes/NPCs/Soldier.tscn @@ -0,0 +1,105 @@ +[gd_scene load_steps=7 format=2] + +[ext_resource path="res://Assets/Art/Characters/soldier.png" type="Texture" id=1] + +[sub_resource type="GDScript" id=10] +script/source = "extends Node2D + +func _ready(): + $AnimationPlayer.play(\"Idle\") + $AnimationPlayer.seek(rand_range(0.0, 2.0), true) +" + +[sub_resource type="AtlasTexture" id=7] +atlas = ExtResource( 1 ) +region = Rect2( 4, 0, 8, 16 ) + +[sub_resource type="AtlasTexture" id=8] +atlas = ExtResource( 1 ) +region = Rect2( 2, 0, 2, 16 ) + +[sub_resource type="AtlasTexture" id=9] +atlas = ExtResource( 1 ) +region = Rect2( 12, 0, 2, 16 ) + +[sub_resource type="Animation" id=6] +resource_name = "Idle" +length = 2.0 +loop = true +tracks/0/type = "bezier" +tracks/0/path = NodePath("Torso/RightArm:position:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"points": PoolRealArray( -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/1/type = "bezier" +tracks/1/path = NodePath("Torso/RightArm:position:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/2/type = "bezier" +tracks/2/path = NodePath("Torso/RightArm:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/3/type = "bezier" +tracks/3/path = NodePath("Torso/LeftArm:position:x") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"points": PoolRealArray( 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/4/type = "bezier" +tracks/4/path = NodePath("Torso/LeftArm:position:y") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/5/type = "bezier" +tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} + +[node name="Soldier" type="Node2D"] +script = SubResource( 10 ) + +[node name="Torso" type="Sprite" parent="."] +texture = SubResource( 7 ) + +[node name="RightArm" type="Sprite" parent="Torso"] +position = Vector2( -5, 0 ) +texture = SubResource( 8 ) + +[node name="LeftArm" type="Sprite" parent="Torso"] +position = Vector2( 5, 0 ) +texture = SubResource( 9 ) + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +anims/Idle = SubResource( 6 ) diff --git a/client/Nodes/NPCs/Thadd.tscn b/client/Nodes/NPCs/Thadd.tscn index 1e3e5d7..30d0d1e 100644 --- a/client/Nodes/NPCs/Thadd.tscn +++ b/client/Nodes/NPCs/Thadd.tscn @@ -1,21 +1,113 @@ -[gd_scene load_steps=5 format=2] +[gd_scene load_steps=10 format=2] [ext_resource path="res://Scripts/Entities/NPCs/IntroScientist.gd" type="Script" id=1] [ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2] [ext_resource path="res://Assets/Art/Characters/scientist.png" type="Texture" id=3] +[sub_resource type="AtlasTexture" id=2] +atlas = ExtResource( 3 ) +region = Rect2( 4, 0, 8, 16 ) + +[sub_resource type="StreamTexture" id=3] +load_path = "res://.import/scientist.png-ed3195bf022f65d4a0546af474992ee0.stex" + +[sub_resource type="AtlasTexture" id=4] +atlas = SubResource( 3 ) +region = Rect2( 2, 0, 2, 16 ) + +[sub_resource type="AtlasTexture" id=5] +atlas = SubResource( 3 ) +region = Rect2( 12, 0, 2, 16 ) + [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 14.1446, 9.58948 ) +[sub_resource type="Animation" id=6] +resource_name = "Idle" +length = 2.0 +loop = true +tracks/0/type = "bezier" +tracks/0/path = NodePath("Torso/RightArm:position:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"points": PoolRealArray( -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/1/type = "bezier" +tracks/1/path = NodePath("Torso/RightArm:position:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/2/type = "bezier" +tracks/2/path = NodePath("Torso/RightArm:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/3/type = "bezier" +tracks/3/path = NodePath("Torso/LeftArm:position:x") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"points": PoolRealArray( 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/4/type = "bezier" +tracks/4/path = NodePath("Torso/LeftArm:position:y") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/5/type = "bezier" +tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} + [node name="Scientist" type="Area2D"] -position = Vector2( 167.084, 231.933 ) script = ExtResource( 1 ) -[node name="Sprite" type="Sprite" parent="."] -texture = ExtResource( 3 ) +[node name="Torso" type="Sprite" parent="."] +texture = SubResource( 2 ) + +[node name="RightArm" type="Sprite" parent="Torso"] +position = Vector2( -5, -0.25 ) +rotation = 0.10472 +texture = SubResource( 4 ) + +[node name="LeftArm" type="Sprite" parent="Torso"] +position = Vector2( 5, -0.25 ) +rotation = -0.10472 +texture = SubResource( 5 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Speaker" type="Node" parent="."] script = ExtResource( 2 ) + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +anims/Idle = SubResource( 6 ) diff --git a/client/Nodes/NPCs/Worker.tscn b/client/Nodes/NPCs/Worker.tscn new file mode 100644 index 0000000..dfb0684 --- /dev/null +++ b/client/Nodes/NPCs/Worker.tscn @@ -0,0 +1,114 @@ +[gd_scene load_steps=9 format=2] + +[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=1] +[ext_resource path="res://Assets/Art/Characters/worker.png" type="Texture" id=2] +[ext_resource path="res://Scripts/Component/InteractableDialog.gd" type="Script" id=3] + +[sub_resource type="RectangleShape2D" id=1] +extents = Vector2( 13.908, 10 ) + +[sub_resource type="AtlasTexture" id=7] +atlas = ExtResource( 2 ) +region = Rect2( 4, 0, 8, 16 ) + +[sub_resource type="AtlasTexture" id=8] +atlas = ExtResource( 2 ) +region = Rect2( 2, 0, 2, 16 ) + +[sub_resource type="AtlasTexture" id=9] +atlas = ExtResource( 2 ) +region = Rect2( 12, 0, 2, 16 ) + +[sub_resource type="Animation" id=6] +resource_name = "Idle" +length = 2.0 +loop = true +tracks/0/type = "bezier" +tracks/0/path = NodePath("Torso/RightArm:position:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"points": PoolRealArray( -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/1/type = "bezier" +tracks/1/path = NodePath("Torso/RightArm:position:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/2/type = "bezier" +tracks/2/path = NodePath("Torso/RightArm:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/3/type = "bezier" +tracks/3/path = NodePath("Torso/LeftArm:position:x") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"points": PoolRealArray( 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/4/type = "bezier" +tracks/4/path = NodePath("Torso/LeftArm:position:y") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/5/type = "bezier" +tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} + +[node name="Worker" type="Area2D"] +script = ExtResource( 3 ) +__meta__ = { +"_edit_group_": true +} + +[node name="Speaker" type="Node" parent="."] +script = ExtResource( 1 ) +speaker_name = "Worker" + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource( 1 ) + +[node name="Torso" type="Sprite" parent="."] +texture = SubResource( 7 ) + +[node name="RightArm" type="Sprite" parent="Torso"] +position = Vector2( -5, -0.25 ) +rotation = 0.10472 +texture = SubResource( 8 ) + +[node name="LeftArm" type="Sprite" parent="Torso"] +position = Vector2( 5, -0.25 ) +rotation = -0.10472 +texture = SubResource( 9 ) + +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +anims/Idle = SubResource( 6 ) diff --git a/client/Nodes/Player.tscn b/client/Nodes/Player.tscn index f387948..dd8859c 100644 --- a/client/Nodes/Player.tscn +++ b/client/Nodes/Player.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=28 format=2] +[gd_scene load_steps=30 format=2] [ext_resource path="res://Assets/Materials/SmoothScaling.tres" type="Material" id=1] [ext_resource path="res://Assets/Art/Characters/player_parts.png" type="Texture" id=2] @@ -8,6 +8,1719 @@ [ext_resource path="res://Assets/Art/Objects/flashlight.png" type="Texture" id=6] [ext_resource path="res://Scripts/Entities/Flashlight.gd" type="Script" id=7] +[sub_resource type="Animation" id=17] +resource_name = "Idle" +length = 2.0 +loop = true +tracks/0/type = "bezier" +tracks/0/path = NodePath("Sprite/Torso/RightArm:position:x") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"points": PoolRealArray( 2, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/1/type = "bezier" +tracks/1/path = NodePath("Sprite/Torso/RightArm:position:y") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/2/type = "bezier" +tracks/2/path = NodePath("Sprite/Torso/RightArm:rotation_degrees") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/3/type = "bezier" +tracks/3/path = NodePath("Sprite/Torso/LeftArm:position:x") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"points": PoolRealArray( -2, -0.25, 0, 0.25, 0, -2, -0.25, 0, 0.25, 0, -2, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/4/type = "bezier" +tracks/4/path = NodePath("Sprite/Torso/LeftArm:position:y") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/5/type = "bezier" +tracks/5/path = NodePath("Sprite/Torso/LeftArm:rotation_degrees") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/6/type = "bezier" +tracks/6/path = NodePath("Sprite/Torso/LeftArm/LeftForearm:position:x") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/keys = { +"points": PoolRealArray( -0.5, -0.25, 0, 0.25, 0, -0.68338, -0.25, 0, 0.25, 0, -0.5, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/7/type = "bezier" +tracks/7/path = NodePath("Sprite/Torso/LeftArm/LeftForearm:position:y") +tracks/7/interp = 1 +tracks/7/loop_wrap = true +tracks/7/imported = false +tracks/7/enabled = true +tracks/7/keys = { +"points": PoolRealArray( 1.75, -0.25, 0, 0.25, 0, 1.44437, -0.25, 0, 0.25, 0, 1.75, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/8/type = "bezier" +tracks/8/path = NodePath("Sprite/Torso/LeftArm/LeftForearm:rotation_degrees") +tracks/8/interp = 1 +tracks/8/loop_wrap = true +tracks/8/imported = false +tracks/8/enabled = true +tracks/8/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 11.166, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/9/type = "bezier" +tracks/9/path = NodePath("Sprite/Torso/RightArm/RightForearm:position:x") +tracks/9/interp = 1 +tracks/9/loop_wrap = true +tracks/9/imported = false +tracks/9/enabled = true +tracks/9/keys = { +"points": PoolRealArray( 0.5, -0.25, 0, 0.25, 0, 0.683, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/10/type = "bezier" +tracks/10/path = NodePath("Sprite/Torso/RightArm/RightForearm:position:y") +tracks/10/interp = 1 +tracks/10/loop_wrap = true +tracks/10/imported = false +tracks/10/enabled = true +tracks/10/keys = { +"points": PoolRealArray( 1.75, -0.25, 0, 0.25, 0, 1.444, -0.25, 0, 0.25, 0, 1.75, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/11/type = "bezier" +tracks/11/path = NodePath("Sprite/Torso/RightArm/RightForearm:rotation_degrees") +tracks/11/interp = 1 +tracks/11/loop_wrap = true +tracks/11/imported = false +tracks/11/enabled = true +tracks/11/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -11.2, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1, 2 ) +} +tracks/12/type = "bezier" +tracks/12/path = NodePath("Sprite/Torso/Hips:position:x") +tracks/12/interp = 1 +tracks/12/loop_wrap = true +tracks/12/imported = false +tracks/12/enabled = true +tracks/12/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1 ) +} +tracks/13/type = "bezier" +tracks/13/path = NodePath("Sprite/Torso/Hips:position:y") +tracks/13/interp = 1 +tracks/13/loop_wrap = true +tracks/13/imported = false +tracks/13/enabled = true +tracks/13/keys = { +"points": PoolRealArray( 2.75, -0.25, 0, 0.25, 0, 2.75, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1 ) +} +tracks/14/type = "bezier" +tracks/14/path = NodePath("Sprite/Torso/Hips:rotation_degrees") +tracks/14/interp = 1 +tracks/14/loop_wrap = true +tracks/14/imported = false +tracks/14/enabled = true +tracks/14/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 0, 1 ) +} +tracks/15/type = "bezier" +tracks/15/path = NodePath("Sprite/Torso/Hips/LeftLeg:position:x") +tracks/15/interp = 1 +tracks/15/loop_wrap = true +tracks/15/imported = false +tracks/15/enabled = true +tracks/15/keys = { +"points": PoolRealArray( -1, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/16/type = "bezier" +tracks/16/path = NodePath("Sprite/Torso/Hips/LeftLeg:position:y") +tracks/16/interp = 1 +tracks/16/loop_wrap = true +tracks/16/imported = false +tracks/16/enabled = true +tracks/16/keys = { +"points": PoolRealArray( 1.75, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/17/type = "bezier" +tracks/17/path = NodePath("Sprite/Torso/Hips/LeftLeg:rotation_degrees") +tracks/17/interp = 1 +tracks/17/loop_wrap = true +tracks/17/imported = false +tracks/17/enabled = true +tracks/17/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/18/type = "bezier" +tracks/18/path = NodePath("Sprite/Torso/Hips/LeftLeg/LeftLeg2:position:x") +tracks/18/interp = 1 +tracks/18/loop_wrap = true +tracks/18/imported = false +tracks/18/enabled = true +tracks/18/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/19/type = "bezier" +tracks/19/path = NodePath("Sprite/Torso/Hips/LeftLeg/LeftLeg2:position:y") +tracks/19/interp = 1 +tracks/19/loop_wrap = true +tracks/19/imported = false +tracks/19/enabled = true +tracks/19/keys = { +"points": PoolRealArray( 1.75, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/20/type = "bezier" +tracks/20/path = NodePath("Sprite/Torso/Hips/LeftLeg/LeftLeg2:rotation_degrees") +tracks/20/interp = 1 +tracks/20/loop_wrap = true +tracks/20/imported = false +tracks/20/enabled = true +tracks/20/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/21/type = "bezier" +tracks/21/path = NodePath("Sprite/Torso/Hips/LeftLeg/LeftLeg2/Node2D:position:x") +tracks/21/interp = 1 +tracks/21/loop_wrap = true +tracks/21/imported = false +tracks/21/enabled = true +tracks/21/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/22/type = "bezier" +tracks/22/path = NodePath("Sprite/Torso/Hips/LeftLeg/LeftLeg2/Node2D:position:y") +tracks/22/interp = 1 +tracks/22/loop_wrap = true +tracks/22/imported = false +tracks/22/enabled = true +tracks/22/keys = { +"points": PoolRealArray( 0.91716, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/23/type = "bezier" +tracks/23/path = NodePath("Sprite/Torso/Hips/LeftLeg/LeftLeg2/Node2D:rotation_degrees") +tracks/23/interp = 1 +tracks/23/loop_wrap = true +tracks/23/imported = false +tracks/23/enabled = true +tracks/23/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/24/type = "bezier" +tracks/24/path = NodePath("Sprite/Torso/Hips/RightLeg:position:x") +tracks/24/interp = 1 +tracks/24/loop_wrap = true +tracks/24/imported = false +tracks/24/enabled = true +tracks/24/keys = { +"points": PoolRealArray( 1, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/25/type = "bezier" +tracks/25/path = NodePath("Sprite/Torso/Hips/RightLeg:position:y") +tracks/25/interp = 1 +tracks/25/loop_wrap = true +tracks/25/imported = false +tracks/25/enabled = true +tracks/25/keys = { +"points": PoolRealArray( 1.75, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/26/type = "bezier" +tracks/26/path = NodePath("Sprite/Torso/Hips/RightLeg:rotation_degrees") +tracks/26/interp = 1 +tracks/26/loop_wrap = true +tracks/26/imported = false +tracks/26/enabled = true +tracks/26/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/27/type = "bezier" +tracks/27/path = NodePath("Sprite/Torso/Hips/RightLeg/RightLeg2:position:x") +tracks/27/interp = 1 +tracks/27/loop_wrap = true +tracks/27/imported = false +tracks/27/enabled = true +tracks/27/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/28/type = "bezier" +tracks/28/path = NodePath("Sprite/Torso/Hips/RightLeg/RightLeg2:position:y") +tracks/28/interp = 1 +tracks/28/loop_wrap = true +tracks/28/imported = false +tracks/28/enabled = true +tracks/28/keys = { +"points": PoolRealArray( 1.75, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/29/type = "bezier" +tracks/29/path = NodePath("Sprite/Torso/Hips/RightLeg/RightLeg2:rotation_degrees") +tracks/29/interp = 1 +tracks/29/loop_wrap = true +tracks/29/imported = false +tracks/29/enabled = true +tracks/29/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/30/type = "bezier" +tracks/30/path = NodePath("Sprite/Torso/Hips/RightLeg/RightLeg2/Node2D:position:x") +tracks/30/interp = 1 +tracks/30/loop_wrap = true +tracks/30/imported = false +tracks/30/enabled = true +tracks/30/keys = { +"points": PoolRealArray( 0, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/31/type = "bezier" +tracks/31/path = NodePath("Sprite/Torso/Hips/RightLeg/RightLeg2/Node2D:position:y") +tracks/31/interp = 1 +tracks/31/loop_wrap = true +tracks/31/imported = false +tracks/31/enabled = true +tracks/31/keys = { +"points": PoolRealArray( 0.91716, -0.25, 0, 0.25, 0 ), +"times": PoolRealArray( 1 ) +} +tracks/32/type = "bezier" +tracks/32/path = NodePath("Sprite/Torso/Hips/RightLeg/RightLeg2/Node2D:rotation_degrees") +tracks/32/interp = 1 +tracks/32/loop_wrap = true +tracks/32/imported = false +tracks/32/enabled = true 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0, 335.661, -0.25, 0, 0.25, 0, 320.489, -0.25, 0, 0.25, 0, 313.394, -0.25, 0, 0.25, 0, 313.694, -0.25, 0, 0.25, 0, 315.147, -0.25, 0, 0.25, 0, 379.202, -0.25, 0, 0.25, 0, 393.788, -0.25, 0, 0.25, 0 ), -"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 ) -} -tracks/9/type = "bezier" -tracks/9/path = NodePath("Torso/Hips/RightLeg/RightLeg2:position:x") -tracks/9/interp = 1 -tracks/9/loop_wrap = true -tracks/9/imported = false -tracks/9/enabled = true -tracks/9/keys = { -"points": PoolRealArray( -0.771408, -0.25, 0, 0.25, 0, -0.972992, -0.25, 0, 0.25, 0, -0.972992, -0.25, 0, 0.25, 0, -0.908661, -0.25, 0, 0.25, 0, -0.657059, -0.25, 0, 0.25, 0, -0.397499, -0.25, 0, 0.25, 0, -0.76767, -0.25, 0, 0.25, 0, -0.508026, -0.25, 0, 0.25, 0, -0.687546, -0.25, 0, 0.25, 0 ), -"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 ) -} -tracks/10/type = "bezier" -tracks/10/path = NodePath("Torso/Hips/RightLeg/RightLeg2:position:y") -tracks/10/interp = 1 -tracks/10/loop_wrap = true -tracks/10/imported = false -tracks/10/enabled = true -tracks/10/keys = { -"points": PoolRealArray( 1.29114, -0.25, 0, 0.25, 0, 1.17062, -0.25, 0, 0.25, 0, 1.17062, -0.25, 0, 0.25, 0, 1.28824, -0.25, 0, 0.25, 0, 1.73553, -0.25, 0, 0.25, 0, 1.93512, -0.25, 0, 0.25, 0, 1.74243, -0.25, 0, 0.25, 0, 1.73108, -0.25, 0, 0.25, 0, 1.73137, -0.25, 0, 0.25, 0 ), -"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 ) -} -tracks/11/type = "bezier" -tracks/11/path = NodePath("Torso/Hips/RightLeg/RightLeg2:rotation_degrees") -tracks/11/interp = 1 -tracks/11/loop_wrap = true -tracks/11/imported = false -tracks/11/enabled = true -tracks/11/keys = { -"points": PoolRealArray( 78.2623, -0.25, 0, 0.25, 0, 100.236, -0.25, 0, 0.25, 0, 100.236, -0.25, 0, 0.25, 0, 77.8788, -0.25, 0, 0.25, 0, 44.5188, -0.25, 0, 0.25, 0, 22.9561, -0.25, 0, 0.25, 0, 61.848, -0.25, 0, 0.25, 0, 31.9824, -0.25, 0, 0.25, 0, 48.0522, -0.25, 0, 0.25, 0 ), -"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 ) -} - -[sub_resource type="CapsuleShape2D" id=20] -radius = 1.5 -height = 10.5 - [node name="Player" type="KinematicBody2D"] -position = Vector2( 141.465, 231.585 ) +collision/safe_margin = 3.0 script = ExtResource( 4 ) -[node name="Torso" type="Sprite" parent="."] +[node name="AnimationPlayer" type="AnimationPlayer" parent="."] +autoplay = "Idle" +anims/Idle = SubResource( 17 ) +anims/InAir = SubResource( 21 ) +anims/Jump = SubResource( 22 ) +anims/RunLeft = SubResource( 18 ) +anims/RunRight = SubResource( 19 ) + +[node name="Camera2D" type="Camera2D" parent="."] +current = true +zoom = Vector2( 0.187, 0.187 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +visible = false +shape = SubResource( 20 ) + +[node name="Light2D" type="Light2D" parent="."] +texture = ExtResource( 3 ) +energy = 0.25 + +[node name="Sprite" type="Node2D" parent="."] +position = Vector2( 0, 2 ) + +[node name="Torso" type="Sprite" parent="Sprite"] material = ExtResource( 1 ) +position = Vector2( 0, 0.001 ) z_index = 10 texture = SubResource( 1 ) -[node name="Neck" type="Sprite" parent="Torso"] +[node name="Neck" type="Sprite" parent="Sprite/Torso"] material = ExtResource( 1 ) position = Vector2( 0, -2.5 ) z_index = -1 @@ -695,7 +1844,7 @@ __meta__ = { "_edit_ik_": true } -[node name="Head" type="Sprite" parent="Torso/Neck"] +[node name="Head" type="Sprite" parent="Sprite/Torso/Neck"] material = ExtResource( 1 ) position = Vector2( 0, -2.25 ) texture = SubResource( 3 ) @@ -704,27 +1853,28 @@ __meta__ = { "_edit_bone_": true } -[node name="Node2D" type="Node2D" parent="Torso/Neck/Head"] +[node name="Node2D" type="Node2D" parent="Sprite/Torso/Neck/Head"] position = Vector2( -0.0449371, -1.88724 ) -[node name="LeftArm" type="Sprite" parent="Torso"] +[node name="LeftArm" type="Sprite" parent="Sprite/Torso"] material = ExtResource( 1 ) position = Vector2( -2, 0 ) -z_index = 1 +z_index = -1 texture = SubResource( 4 ) __meta__ = { "_edit_bone_": true } -[node name="LeftForearm" type="Sprite" parent="Torso/LeftArm"] +[node name="LeftForearm" type="Sprite" parent="Sprite/Torso/LeftArm"] material = ExtResource( 1 ) position = Vector2( -0.5, 1.75 ) +z_index = 3 texture = SubResource( 5 ) __meta__ = { "_edit_bone_": true } -[node name="LeftHand" type="Sprite" parent="Torso/LeftArm/LeftForearm"] +[node name="LeftHand" type="Sprite" parent="Sprite/Torso/LeftArm/LeftForearm"] material = ExtResource( 1 ) position = Vector2( 0, 1.35 ) texture = SubResource( 6 ) @@ -732,13 +1882,13 @@ __meta__ = { "_edit_bone_": true } -[node name="Node2D" type="Node2D" parent="Torso/LeftArm/LeftForearm/LeftHand"] +[node name="Node2D" type="Node2D" parent="Sprite/Torso/LeftArm/LeftForearm/LeftHand"] position = Vector2( 0.0249023, 0.423203 ) __meta__ = { "_edit_bone_": true } -[node name="RightArm" type="Sprite" parent="Torso"] +[node name="RightArm" type="Sprite" parent="Sprite/Torso"] material = ExtResource( 1 ) position = Vector2( 2, 0 ) z_index = -2 @@ -747,15 +1897,16 @@ __meta__ = { "_edit_bone_": true } -[node name="RightForearm" type="Sprite" parent="Torso/RightArm"] +[node name="RightForearm" type="Sprite" parent="Sprite/Torso/RightArm"] material = ExtResource( 1 ) position = Vector2( 0.5, 1.75 ) +z_index = -3 texture = SubResource( 8 ) __meta__ = { "_edit_bone_": true } -[node name="LeftHand" type="Sprite" parent="Torso/RightArm/RightForearm"] +[node name="LeftHand" type="Sprite" parent="Sprite/Torso/RightArm/RightForearm"] material = ExtResource( 1 ) position = Vector2( 0, 1.35 ) rotation = 0.0242677 @@ -764,13 +1915,13 @@ __meta__ = { "_edit_bone_": true } -[node name="Node2D" type="Node2D" parent="Torso/RightArm/RightForearm/LeftHand"] +[node name="Node2D" type="Node2D" parent="Sprite/Torso/RightArm/RightForearm/LeftHand"] position = Vector2( 0.0249023, 0.423203 ) __meta__ = { "_edit_bone_": true } -[node name="flashlight" type="Node2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D"] +[node name="flashlight" type="Node2D" parent="Sprite/Torso/RightArm/RightForearm/LeftHand/Node2D"] visible = false rotation = -0.0242677 script = ExtResource( 7 ) @@ -778,11 +1929,11 @@ __meta__ = { "_edit_group_": true } -[node name="flashlight" type="Sprite" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"] +[node name="flashlight" type="Sprite" parent="Sprite/Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"] z_index = 10 texture = ExtResource( 6 ) -[node name="Light2D" type="Light2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"] +[node name="Light2D" type="Light2D" parent="Sprite/Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"] enabled = false texture = ExtResource( 5 ) offset = Vector2( 46, 0 ) @@ -790,12 +1941,12 @@ texture_scale = 0.35 shadow_enabled = true shadow_gradient_length = 0.1 -[node name="Glow" type="Light2D" parent="Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"] +[node name="Glow" type="Light2D" parent="Sprite/Torso/RightArm/RightForearm/LeftHand/Node2D/flashlight"] enabled = false texture = ExtResource( 3 ) energy = 0.5 -[node name="Hips" type="Sprite" parent="Torso"] +[node name="Hips" type="Sprite" parent="Sprite/Torso"] material = ExtResource( 1 ) position = Vector2( 0, 2.75 ) texture = SubResource( 9 ) @@ -803,7 +1954,7 @@ __meta__ = { "_edit_bone_": true } -[node name="Cape" type="Sprite" parent="Torso/Hips"] +[node name="Cape" type="Sprite" parent="Sprite/Torso/Hips"] material = ExtResource( 1 ) position = Vector2( 0, 1 ) z_index = -2 @@ -813,7 +1964,7 @@ __meta__ = { "_edit_ik_": true } -[node name="Cape2" type="Sprite" parent="Torso/Hips/Cape"] +[node name="Cape2" type="Sprite" parent="Sprite/Torso/Hips/Cape"] material = ExtResource( 1 ) position = Vector2( 0, 0.75 ) z_index = -2 @@ -822,7 +1973,7 @@ __meta__ = { "_edit_bone_": true } -[node name="Cape3" type="Sprite" parent="Torso/Hips/Cape/Cape2"] +[node name="Cape3" type="Sprite" parent="Sprite/Torso/Hips/Cape/Cape2"] material = ExtResource( 1 ) position = Vector2( 0, 0.75 ) z_index = -2 @@ -831,78 +1982,56 @@ __meta__ = { "_edit_bone_": true } -[node name="Node2D" type="Node2D" parent="Torso/Hips/Cape/Cape2/Cape3"] +[node name="Node2D" type="Node2D" parent="Sprite/Torso/Hips/Cape/Cape2/Cape3"] position = Vector2( 0.0497894, 0.472992 ) __meta__ = { "_edit_bone_": true } -[node name="LeftLeg" type="Sprite" parent="Torso/Hips"] +[node name="LeftLeg" type="Sprite" parent="Sprite/Torso/Hips"] material = ExtResource( 1 ) -position = Vector2( -0.380144, 1.71912 ) -rotation = 0.262314 +position = Vector2( -1, 1.75 ) z_index = -2 texture = SubResource( 13 ) __meta__ = { "_edit_bone_": true } -[node name="LeftLeg2" type="Sprite" parent="Torso/Hips/LeftLeg"] +[node name="LeftLeg2" type="Sprite" parent="Sprite/Torso/Hips/LeftLeg"] material = ExtResource( 1 ) -position = Vector2( 0.969482, 0.800583 ) -rotation = -1.48533 +position = Vector2( 0, 1.75 ) z_index = -2 texture = SubResource( 14 ) __meta__ = { "_edit_bone_": true } -[node name="Node2D" type="Node2D" parent="Torso/Hips/LeftLeg/LeftLeg2"] +[node name="Node2D" type="Node2D" parent="Sprite/Torso/Hips/LeftLeg/LeftLeg2"] position = Vector2( 0, 0.91716 ) __meta__ = { "_edit_bone_": true } -[node name="RightLeg" type="Sprite" parent="Torso/Hips"] +[node name="RightLeg" type="Sprite" parent="Sprite/Torso/Hips"] material = ExtResource( 1 ) -position = Vector2( -0.411383, 1.65801 ) -rotation = 0.344838 +position = Vector2( 1, 1.75 ) z_index = -2 texture = SubResource( 15 ) __meta__ = { "_edit_bone_": true } -[node name="RightLeg2" type="Sprite" parent="Torso/Hips/RightLeg"] +[node name="RightLeg2" type="Sprite" parent="Sprite/Torso/Hips/RightLeg"] material = ExtResource( 1 ) -position = Vector2( 0.947372, 1.15939 ) -rotation = -1.12999 +position = Vector2( 0, 1.75 ) z_index = -2 texture = SubResource( 16 ) __meta__ = { "_edit_bone_": true } -[node name="Node2D" type="Node2D" parent="Torso/Hips/RightLeg/RightLeg2"] +[node name="Node2D" type="Node2D" parent="Sprite/Torso/Hips/RightLeg/RightLeg2"] position = Vector2( 0, 0.91716 ) __meta__ = { "_edit_bone_": true } - -[node name="Camera2D" type="Camera2D" parent="."] -current = true -zoom = Vector2( 0.187, 0.187 ) - -[node name="AnimationPlayer" type="AnimationPlayer" parent="."] -autoplay = "Idle" -anims/Idle = SubResource( 17 ) -anims/RunLeft = SubResource( 18 ) -anims/RunRight = SubResource( 19 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -visible = false -shape = SubResource( 20 ) - -[node name="Light2D" type="Light2D" parent="."] -texture = ExtResource( 3 ) -energy = 0.25 diff --git a/client/Nodes/Tiles/tileset_science_lab.tres b/client/Nodes/Tiles/tileset_science_lab.tres index 972dea3..2f24cd1 100644 --- a/client/Nodes/Tiles/tileset_science_lab.tres +++ b/client/Nodes/Tiles/tileset_science_lab.tres @@ -1,10 +1,11 @@ -[gd_resource type="TileSet" load_steps=149 format=2] +[gd_resource type="TileSet" load_steps=150 format=2] [ext_resource path="res://Nodes/Tiles/tileset_science_lab.png" type="Texture" id=1] [ext_resource path="res://Assets/Art/platform.png" type="Texture" id=2] [ext_resource path="res://Assets/Art/metal_wall.png" type="Texture" id=3] [ext_resource path="res://Assets/Art/window.png" type="Texture" id=4] [ext_resource path="res://Assets/Art/Tiles/dirt.png" type="Texture" id=5] +[ext_resource path="res://Assets/Art/Tiles/glass_tile.png" type="Texture" id=6] [sub_resource type="OccluderPolygon2D" id=1] polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) @@ -288,8 +289,8 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) [sub_resource type="ConvexPolygonShape2D" id=94] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) -[sub_resource type="ConvexPolygonShape2D" id=95] -points = PoolVector2Array( 16, 9, 0, 9, 0, 7, 16, 7 ) +[sub_resource type="ConvexPolygonShape2D" id=144] +points = PoolVector2Array( 16, 7.15126, 0, 7.15126, 0, 6.95655, 16, 6.95655 ) [sub_resource type="OccluderPolygon2D" id=96] polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) @@ -761,14 +762,14 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) 48/navigation_offset = Vector2( 0, 0 ) 48/shape_offset = Vector2( 0, 0 ) 48/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -48/shape = SubResource( 95 ) +48/shape = SubResource( 144 ) 48/shape_one_way = true 48/shape_one_way_margin = 1.0 48/shapes = [ { "autotile_coord": Vector2( 0, 0 ), "one_way": true, "one_way_margin": 1.0, -"shape": SubResource( 95 ), +"shape": SubResource( 144 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) } ] 48/z_index = 0 @@ -1124,3 +1125,26 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) } ] 51/z_index = 0 +52/name = "glass_tile.png 52" +52/texture = ExtResource( 6 ) +52/tex_offset = Vector2( 0, 0 ) +52/modulate = Color( 1, 1, 1, 1 ) +52/region = Rect2( 0, 0, 176, 80 ) +52/tile_mode = 1 +52/autotile/bitmask_mode = 2 +52/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ] +52/autotile/icon_coordinate = Vector2( 0, 0 ) +52/autotile/tile_size = Vector2( 16, 16 ) +52/autotile/spacing = 0 +52/autotile/occluder_map = [ ] +52/autotile/navpoly_map = [ ] +52/autotile/priority_map = [ ] +52/autotile/z_index_map = [ ] +52/occluder_offset = Vector2( 0, 0 ) +52/navigation_offset = Vector2( 0, 0 ) +52/shape_offset = Vector2( 0, 0 ) +52/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) +52/shape_one_way = false +52/shape_one_way_margin = 0.0 +52/shapes = [ ] +52/z_index = 0 diff --git a/client/Nodes/Tiles/tileset_whole_tiles.tres b/client/Nodes/Tiles/tileset_whole_tiles.tres deleted file mode 100644 index d5d5d56..0000000 --- a/client/Nodes/Tiles/tileset_whole_tiles.tres +++ /dev/null @@ -1,686 +0,0 @@ -[gd_resource type="TileSet" load_steps=2 format=2] - -[ext_resource path="res://Nodes/Tiles/tileset_whole_tiles.png" type="Texture" id=1] - -[resource] -4/name = "tileset_whole_tiles.png 4" -4/texture = ExtResource( 1 ) -4/tex_offset = Vector2( 0, 0 ) -4/modulate = Color( 1, 1, 1, 1 ) -4/region = Rect2( 0, 80, 16, 16 ) -4/tile_mode = 0 -4/occluder_offset = Vector2( 0, 0 ) -4/navigation_offset = Vector2( 0, 0 ) -4/shape_offset = Vector2( 0, 0 ) -4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -4/shape_one_way = false -4/shape_one_way_margin = 0.0 -4/shapes = [ ] -4/z_index = 0 -5/name = "tileset_whole_tiles.png 5" -5/texture = ExtResource( 1 ) -5/tex_offset = Vector2( 0, 0 ) -5/modulate = Color( 1, 1, 1, 1 ) -5/region = Rect2( 0, 96, 16, 16 ) -5/tile_mode = 0 -5/occluder_offset = Vector2( 0, 0 ) -5/navigation_offset = Vector2( 0, 0 ) -5/shape_offset = Vector2( 0, 0 ) -5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -5/shape_one_way = false -5/shape_one_way_margin = 0.0 -5/shapes = [ ] -5/z_index = 0 -6/name = "tileset_whole_tiles.png 6" -6/texture = ExtResource( 1 ) -6/tex_offset = Vector2( 0, 0 ) -6/modulate = Color( 1, 1, 1, 1 ) -6/region = Rect2( 0, 112, 16, 16 ) -6/tile_mode = 0 -6/occluder_offset = Vector2( 0, 0 ) -6/navigation_offset = Vector2( 0, 0 ) -6/shape_offset = Vector2( 0, 0 ) -6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -6/shape_one_way = false -6/shape_one_way_margin = 0.0 -6/shapes = [ ] -6/z_index = 0 -7/name = "tileset_whole_tiles.png 7" -7/texture = ExtResource( 1 ) -7/tex_offset = Vector2( 0, 0 ) -7/modulate = Color( 1, 1, 1, 1 ) -7/region = Rect2( 0, 128, 16, 16 ) -7/tile_mode = 0 -7/occluder_offset = Vector2( 0, 0 ) -7/navigation_offset = Vector2( 0, 0 ) -7/shape_offset = Vector2( 0, 0 ) -7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -7/shape_one_way = false -7/shape_one_way_margin = 0.0 -7/shapes = [ ] -7/z_index = 0 -12/name = "tileset_whole_tiles.png 12" -12/texture = ExtResource( 1 ) -12/tex_offset = Vector2( 0, 0 ) -12/modulate = Color( 1, 1, 1, 1 ) -12/region = Rect2( 16, 80, 16, 16 ) -12/tile_mode = 0 -12/occluder_offset = Vector2( 0, 0 ) -12/navigation_offset = Vector2( 0, 0 ) -12/shape_offset = Vector2( 0, 0 ) -12/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -12/shape_one_way = false -12/shape_one_way_margin = 0.0 -12/shapes = [ ] -12/z_index = 0 -13/name = "tileset_whole_tiles.png 13" -13/texture = ExtResource( 1 ) -13/tex_offset = Vector2( 0, 0 ) -13/modulate = Color( 1, 1, 1, 1 ) -13/region = Rect2( 16, 96, 16, 16 ) -13/tile_mode = 0 -13/occluder_offset = Vector2( 0, 0 ) -13/navigation_offset = Vector2( 0, 0 ) -13/shape_offset = Vector2( 0, 0 ) -13/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -13/shape_one_way = false -13/shape_one_way_margin = 0.0 -13/shapes = [ ] -13/z_index = 0 -14/name = "tileset_whole_tiles.png 14" -14/texture = ExtResource( 1 ) -14/tex_offset = Vector2( 0, 0 ) -14/modulate = Color( 1, 1, 1, 1 ) -14/region = Rect2( 16, 112, 16, 16 ) -14/tile_mode = 0 -14/occluder_offset = Vector2( 0, 0 ) -14/navigation_offset = Vector2( 0, 0 ) -14/shape_offset = Vector2( 0, 0 ) -14/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -14/shape_one_way = false -14/shape_one_way_margin = 0.0 -14/shapes = [ ] -14/z_index = 0 -15/name = "tileset_whole_tiles.png 15" -15/texture = ExtResource( 1 ) -15/tex_offset = Vector2( 0, 0 ) -15/modulate = Color( 1, 1, 1, 1 ) -15/region = Rect2( 16, 128, 16, 16 ) -15/tile_mode = 0 -15/occluder_offset = Vector2( 0, 0 ) -15/navigation_offset = Vector2( 0, 0 ) -15/shape_offset = Vector2( 0, 0 ) -15/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -15/shape_one_way = false -15/shape_one_way_margin = 0.0 -15/shapes = [ ] -15/z_index = 0 -20/name = "tileset_whole_tiles.png 20" -20/texture = ExtResource( 1 ) -20/tex_offset = Vector2( 0, 0 ) -20/modulate = Color( 1, 1, 1, 1 ) -20/region = Rect2( 32, 80, 16, 16 ) -20/tile_mode = 0 -20/occluder_offset = Vector2( 0, 0 ) -20/navigation_offset = Vector2( 0, 0 ) -20/shape_offset = Vector2( 0, 0 ) -20/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -20/shape_one_way = false -20/shape_one_way_margin = 0.0 -20/shapes = [ ] -20/z_index = 0 -21/name = "tileset_whole_tiles.png 21" -21/texture = ExtResource( 1 ) -21/tex_offset = Vector2( 0, 0 ) -21/modulate = Color( 1, 1, 1, 1 ) -21/region = Rect2( 32, 96, 16, 16 ) -21/tile_mode = 0 -21/occluder_offset = Vector2( 0, 0 ) -21/navigation_offset = Vector2( 0, 0 ) -21/shape_offset = Vector2( 0, 0 ) -21/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -21/shape_one_way = false -21/shape_one_way_margin = 0.0 -21/shapes = [ ] -21/z_index = 0 -22/name = "tileset_whole_tiles.png 22" -22/texture = ExtResource( 1 ) -22/tex_offset = Vector2( 0, 0 ) -22/modulate = Color( 1, 1, 1, 1 ) -22/region = Rect2( 32, 112, 16, 16 ) -22/tile_mode = 0 -22/occluder_offset = Vector2( 0, 0 ) -22/navigation_offset = Vector2( 0, 0 ) -22/shape_offset = Vector2( 0, 0 ) -22/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -22/shape_one_way = false -22/shape_one_way_margin = 0.0 -22/shapes = [ ] -22/z_index = 0 -23/name = "tileset_whole_tiles.png 23" -23/texture = ExtResource( 1 ) -23/tex_offset = Vector2( 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-94/shapes = [ ] -94/z_index = 0 diff --git a/client/Scenes/Dev.tscn b/client/Scenes/Dev.tscn index d85cb59..81a339d 100644 --- a/client/Scenes/Dev.tscn +++ b/client/Scenes/Dev.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=9 format=2] [ext_resource path="res://Nodes/Tiles/tileset_science_lab.tres" type="TileSet" id=1] [ext_resource path="res://Nodes/NPCs/CEO.tscn" type="PackedScene" id=2] @@ -6,6 +6,8 @@ [ext_resource path="res://Nodes/GUI.tscn" type="PackedScene" id=4] [ext_resource path="res://Nodes/NPCs/Thadd.tscn" type="PackedScene" id=5] [ext_resource path="res://Nodes/NPCs/Aura.tscn" type="PackedScene" id=6] +[ext_resource path="res://Nodes/NPCs/Worker.tscn" type="PackedScene" id=7] +[ext_resource path="res://Nodes/NPCs/Soldier.tscn" type="PackedScene" id=8] [node name="World" type="Node2D"] @@ -13,13 +15,21 @@ tile_set = ExtResource( 1 ) cell_size = Vector2( 16, 16 ) format = 1 -tile_data = PoolIntArray( 786429, 51, 0, 786430, 51, 1, 786431, 51, 1, 720896, 51, 2, 720897, 47, 0, 720898, 47, 1, 720899, 47, 1, 720900, 47, 1, 720901, 47, 1, 720902, 47, 1, 720903, 47, 1, 720904, 47, 1, 720905, 47, 1, 720906, 47, 1, 720907, 47, 1, 720908, 47, 1, 720909, 47, 1, 720910, 47, 1, 720911, 47, 1, 720912, 47, 1, 720913, 47, 1, 720914, 47, 1, 720915, 47, 1, 720916, 47, 1, 720917, 47, 1, 720918, 47, 1, 720919, 47, 1, 720920, 47, 1, 720921, 47, 1, 720922, 47, 1, 720923, 47, 1, 720924, 47, 1, 720925, 47, 1, 720926, 47, 1, 720927, 47, 2, 851965, 51, 65536, 851966, 51, 65537, 851967, 51, 65537, 786432, 51, 65538, 786433, 47, 65536, 786434, 47, 65537, 786435, 47, 65537, 786436, 47, 65537, 786437, 47, 65537, 786438, 47, 65537, 786439, 47, 65537, 786440, 47, 65537, 786441, 47, 65537, 786442, 47, 65537, 786443, 47, 65537, 786444, 47, 65537, 786445, 47, 65537, 786446, 47, 65537, 786447, 47, 65537, 786448, 47, 65537, 786449, 47, 65537, 786450, 47, 65537, 786451, 47, 65537, 786452, 47, 65537, 786453, 47, 65537, 786454, 47, 65537, 786455, 47, 65537, 786456, 47, 65537, 786457, 47, 65537, 786458, 47, 65537, 786459, 47, 65537, 786460, 47, 65537, 786461, 47, 65537, 786462, 47, 65537, 786463, 47, 65538, 917501, 51, 131072, 917502, 51, 131073, 917503, 51, 131073, 851968, 51, 131074, 851969, 47, 131072, 851970, 47, 131073, 851971, 47, 131073, 851972, 47, 131073, 851973, 47, 131073, 851974, 47, 131073, 851975, 47, 131073, 851976, 47, 131073, 851977, 47, 131073, 851978, 47, 131073, 851979, 47, 131073, 851980, 47, 131073, 851981, 47, 131073, 851982, 47, 131073, 851983, 47, 131073, 851984, 47, 131073, 851985, 47, 131073, 851986, 47, 131073, 851987, 47, 131073, 851988, 47, 131073, 851989, 47, 131073, 851990, 47, 131073, 851991, 47, 131073, 851992, 47, 131073, 851993, 47, 131073, 851994, 47, 131073, 851995, 47, 131073, 851996, 47, 131073, 851997, 47, 131073, 851998, 47, 131073, 851999, 47, 131074 ) +tile_data = PoolIntArray( 393217, 49, 0, 393218, 49, 0, 393219, 49, 0, 393220, 49, 0, 393221, 49, 0, 524285, 47, 3, 524286, 48, 0, 524287, 47, 3, 458753, 49, 0, 458754, 52, 0, 458755, 52, 2, 458756, 49, 0, 458757, 49, 0, 589821, 47, 65539, 589822, 48, 0, 589823, 47, 65539, 524289, 49, 0, 524290, 52, 65536, 524291, 52, 65538, 524292, 49, 0, 524293, 49, 0, 655357, 47, 131075, 655358, 48, 0, 655359, 47, 131075, 589825, 49, 0, 589826, 52, 65536, 589827, 52, 65538, 589828, 49, 0, 589829, 49, 0, 655361, 49, 0, 655362, 52, 131072, 655363, 52, 131074, 655364, 49, 0, 655365, 49, 0, 786429, 51, 0, 786430, 51, 1, 786431, 51, 1, 720896, 51, 2, 720897, 47, 0, 720898, 47, 1, 720899, 47, 1, 720900, 47, 1, 720901, 47, 1, 720902, 47, 1, 720903, 47, 1, 720904, 47, 1, 720905, 47, 1, 720906, 47, 1, 720907, 47, 1, 720908, 47, 1, 720909, 47, 1, 720910, 47, 1, 720911, 47, 1, 720912, 47, 1, 720913, 47, 1, 720914, 47, 1, 720915, 47, 1, 720916, 47, 1, 720917, 47, 1, 720918, 47, 1, 720919, 47, 1, 720920, 47, 1, 720921, 47, 1, 720922, 47, 1, 720923, 47, 1, 720924, 47, 1, 720925, 47, 1, 720926, 47, 1, 720927, 47, 2, 851965, 51, 65536, 851966, 51, 65537, 851967, 51, 65537, 786432, 51, 65538, 786433, 47, 65536, 786434, 47, 65537, 786435, 47, 65537, 786436, 47, 65537, 786437, 47, 65537, 786438, 47, 65537, 786439, 47, 65537, 786440, 47, 65537, 786441, 47, 65537, 786442, 47, 65537, 786443, 47, 65537, 786444, 47, 65537, 786445, 47, 65537, 786446, 47, 65537, 786447, 47, 65537, 786448, 47, 65537, 786449, 47, 65537, 786450, 47, 65537, 786451, 47, 65537, 786452, 47, 65537, 786453, 47, 65537, 786454, 47, 65537, 786455, 47, 65537, 786456, 47, 65537, 786457, 47, 65537, 786458, 47, 65537, 786459, 47, 65537, 786460, 47, 65537, 786461, 47, 65537, 786462, 47, 65537, 786463, 47, 65538, 917501, 51, 131072, 917502, 51, 131073, 917503, 51, 131073, 851968, 51, 131074, 851969, 47, 131072, 851970, 47, 131073, 851971, 47, 131073, 851972, 47, 131073, 851973, 47, 131073, 851974, 47, 131073, 851975, 47, 131073, 851976, 47, 131073, 851977, 47, 131073, 851978, 47, 131073, 851979, 47, 131073, 851980, 47, 131073, 851981, 47, 131073, 851982, 47, 131073, 851983, 47, 131073, 851984, 47, 131073, 851985, 47, 131073, 851986, 47, 131073, 851987, 47, 131073, 851988, 47, 131073, 851989, 47, 131073, 851990, 47, 131073, 851991, 47, 131073, 851992, 47, 131073, 851993, 47, 131073, 851994, 47, 131073, 851995, 47, 131073, 851996, 47, 131073, 851997, 47, 131073, 851998, 47, 131073, 851999, 47, 131074 ) + +[node name="Worker" parent="." instance=ExtResource( 7 )] +position = Vector2( -48.0134, 200.126 ) +face_right_init = false +reset_after_dialog = true + +[node name="Soldier" parent="Worker" instance=ExtResource( 8 )] +position = Vector2( 208.232, -31.4683 ) [node name="Scientist" parent="." instance=ExtResource( 2 )] position = Vector2( 182.674, 166.939 ) [node name="Player" parent="." instance=ExtResource( 3 )] -position = Vector2( 90.0225, 142.418 ) +position = Vector2( 82.2741, 164.848 ) [node name="GUI" parent="." instance=ExtResource( 4 )] diff --git a/client/Scenes/World.scn b/client/Scenes/World.scn index 56f3081..90f58eb 100644 Binary files a/client/Scenes/World.scn and b/client/Scenes/World.scn differ diff --git a/client/Scripts/Component/InteractableDialog.gd b/client/Scripts/Component/InteractableDialog.gd index e8539cb..4cc29f6 100644 --- a/client/Scripts/Component/InteractableDialog.gd +++ b/client/Scripts/Component/InteractableDialog.gd @@ -1,9 +1,26 @@ extends "res://Scripts/Component/Interactable.gd" export var dialog_name : String = "unconfigured" +export var face_right_init = true +export var face_on_interact = true +export var reset_after_dialog = false func _ready(): + if $AnimationPlayer: + $AnimationPlayer.play("Idle") + $AnimationPlayer.seek(rand_range(0.0, 2.0), true) connect("interacted", self, "_on_interact") + $Speaker.connect("dialog_exited", self, "_on_dialog_exit") + if $Torso: + $Torso.flip_h = face_right_init func _on_interact(): + if $Torso: + if face_on_interact: + $Torso.flip_h = global_position.x < player.global_position.x $Speaker.start_dialog(dialog_name) + +func _on_dialog_exit(): + if $Torso: + if reset_after_dialog: + $Torso.flip_h = face_right_init diff --git a/client/Scripts/Entities/NPCs/Aura.gd b/client/Scripts/Entities/NPCs/Aura.gd index 5289e1c..e4f022a 100644 --- a/client/Scripts/Entities/NPCs/Aura.gd +++ b/client/Scripts/Entities/NPCs/Aura.gd @@ -7,7 +7,8 @@ func _ready(): $Speaker.speaker_name = "Aura" connect("body_entered", self, "_on_body_enter") connect("body_exited", self, "_on_body_exit") - #$Speaker.connect("dialog_exited", self, "_next") + $AnimationPlayer.play("Idle") + $AnimationPlayer.seek(rand_range(0.0,2.0)) func _on_body_enter(body): if body.has_method("add_interactable"): @@ -16,7 +17,7 @@ func _on_body_enter(body): func _process(delta): if state == 1 and not $Speaker.gui.is_in_dialog(): - $Sprite.frame = 0 + $AnimationPlayer.play("Shoot") $Speaker.start_dialog("aura_meeting_gun") state = 2 elif state == 2 and not $Speaker.gui.is_in_dialog(): diff --git a/client/Scripts/Entities/NPCs/CEO.gd b/client/Scripts/Entities/NPCs/CEO.gd index ae157f0..b815913 100644 --- a/client/Scripts/Entities/NPCs/CEO.gd +++ b/client/Scripts/Entities/NPCs/CEO.gd @@ -7,8 +7,11 @@ func _ready(): $Speaker.speaker_name = "CEO Grant Blevins" $Speaker.speaker = "ceo" $Speaker.connect("dialog_exited", self, "_on_dialog_exit") + $AnimationPlayer.play("Idle") + $AnimationPlayer.seek(rand_range(0.0, 2.0), true) func _on_interact(): + $Torso.flip_h = global_position.x < player.global_position.x if state == 0: $Speaker.start_dialog("intro_meet_ceo") if player: diff --git a/client/Scripts/Entities/NPCs/IntroScientist.gd b/client/Scripts/Entities/NPCs/IntroScientist.gd index 9f39517..d6544bd 100644 --- a/client/Scripts/Entities/NPCs/IntroScientist.gd +++ b/client/Scripts/Entities/NPCs/IntroScientist.gd @@ -4,6 +4,8 @@ export var start_on_play = true func _ready(): connect("interacted", self, "_on_interact") + $AnimationPlayer.play("Idle") + $AnimationPlayer.seek(rand_range(0.0, 2.0), true) $Speaker.speaker = "fast_talker" $Speaker.speaker_name = "Dr.Thadd" $Speaker.connect("dialog_exited", self, "give_tip") @@ -12,6 +14,7 @@ func _ready(): func _on_interact(): $Speaker.start_dialog("intro_science_followup") + $Torso.flip_h = global_position.x < player.global_position.x func give_tip(): $Speaker.gui.display_tip("Used A & D to move\nleft and right") diff --git a/client/Scripts/Entities/Player.gd b/client/Scripts/Entities/Player.gd index 4b8dedf..9302546 100644 --- a/client/Scripts/Entities/Player.gd +++ b/client/Scripts/Entities/Player.gd @@ -3,13 +3,14 @@ extends KinematicBody2D export var clearance_level = 0 # Environment variables -export var baseGravity : float = 9.8 +var baseGravity : float = 9.8 # Player movment variables -export var maxMoveVelocity : float = 300 -export var moveAcceleration : float = 15 -export var moveFriction : float = 45 -export var jumpVelocity : float = -150 +var maxMoveVelocity : float = 150 +var moveAcceleration : float = 25 +var moveFriction : float = 65 +var jumpVelocity : float = -150 +var jumped = false var moveMotion : float = 0 # Player Input ( <- & -> ) var motion : Vector2 = Vector2(0,0) # Player's current velocity @@ -25,7 +26,7 @@ func add_item(item): equip_item(item) func equip_item(item): - var node = get_node_or_null("Torso/RightArm/RightForearm/LeftHand/Node2D/" + item) + var node = get_node_or_null("Sprite/Torso/RightArm/RightForearm/LeftHand/Node2D/" + item) if node: equiped = item node.show() @@ -40,6 +41,7 @@ func remove_interactable(interactable): interactables.remove(loc) func _physics_process(delta): + jumped = false # Gravity motion.y += baseGravity @@ -67,8 +69,11 @@ func user_input(): interactables[0].interact() if is_on_floor() and Input.is_action_just_pressed("ui_up") and Input.is_action_pressed("ui_down"): - position.y = position.y + 2 - return + var test_pos = Vector2(position.x,position.y+5) + + if not test_move(Transform2D(0,test_pos), Vector2(0,8)): + position.y = position.y + 8 + return if(Input.is_action_pressed("ui_left")): moveMotion -= moveAcceleration @@ -77,6 +82,7 @@ func user_input(): if(is_on_floor() and Input.is_action_just_pressed("ui_up")): motion.y = jumpVelocity + jumped = true if is_on_floor() and (!Input.is_action_pressed("ui_left") and !Input.is_action_pressed("ui_right")): if moveMotion > 0: @@ -86,12 +92,19 @@ func user_input(): func animation_manager(motion : float): - if moveMotion > 0: + if not is_on_floor(): + $AnimationPlayer.play("InAir") + elif jumped: + if $AnimationPlayer.current_animation != "Jump": + $AnimationPlayer.play("Jump") + elif moveMotion > 0: $AnimationPlayer.playback_speed = abs(motion)/200 - $AnimationPlayer.play("RunRight") + if $AnimationPlayer.current_animation != "RunRight": + $AnimationPlayer.play("RunRight") elif moveMotion < 0: $AnimationPlayer.playback_speed = abs(motion)/200 - $AnimationPlayer.play("RunLeft") + if $AnimationPlayer.current_animation != "RunLeft": + $AnimationPlayer.play("RunLeft") else: $AnimationPlayer.playback_speed = 1 $AnimationPlayer.play("Idle") diff --git a/client/project.godot b/client/project.godot index 38abc2f..ae0a5c3 100644 --- a/client/project.godot +++ b/client/project.godot @@ -74,6 +74,7 @@ interact={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) ] }