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Add delta value between frames
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@@ -13,8 +13,8 @@ type Camera2D struct {
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renderer *rendering.Renderer2D
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}
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func (camera *Camera2D) Update() error {
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if err := camera.Node2D.Update(); err != nil {
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func (camera *Camera2D) Update(delta float64) error {
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if err := camera.Node2D.Update(delta); err != nil {
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return err
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}
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