[gd_scene load_steps=6 format=3] [ext_resource type="Theme" uid="uid://cxgvk5h68qluc" path="res://general_theme.tres" id="1"] [ext_resource type="FontFile" uid="uid://5pudbq7h6eh7" path="res://assets/fonts/pixelmix/pixelmix_bold.ttf" id="2"] [ext_resource type="Script" path="res://scripts/Console.gd" id="3"] [sub_resource type="FontFile" id=1] size = 48 font_data = ExtResource( 2 ) [sub_resource type="GDScript" id=2] script/source = "extends ColorRect # Declare member variables here. Examples: # var a = 2 # var b = \"text\" # Called when the node enters the scene tree for the first time. func _ready(): show() fade_in() pass # Replace with function body. const VICTORY_SCREEN = \"res://Nodes/Victory.tscn\" var progress = 255 var fade_timer const FADE_SPEED = 0.0125 const FADE_RATE = 8 func fade_in(): modulate.a = progress/255.0 if progress > 0: progress -= FADE_RATE if(!fade_timer): fade_timer = Timer.new() add_child(fade_timer) fade_timer.connect(\"timeout\",Callable(self,\"fade_in\")) fade_timer.start(FADE_SPEED) else: fade_timer.queue_free() var prog_two = 0 func fade_out(): modulate.a = prog_two/255.0 if prog_two < 255: prog_two += FADE_RATE if(!fade_timer): fade_timer = Timer.new() add_child(fade_timer) fade_timer.connect(\"timeout\",Callable(self,\"fade_out\")) fade_timer.start(FADE_SPEED) else: fade_timer.queue_free()" [node name="Control" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 theme = ExtResource( 1 ) [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="Control" type="Control" parent="CanvasLayer"] anchor_right = 1.0 anchor_bottom = 1.0 theme = ExtResource( 1 ) [node name="Level Complete" type="Label" parent="CanvasLayer/Control"] offset_left = 20.0 offset_top = 15.0 offset_right = 691.0 offset_bottom = 88.0 custom_fonts/font = SubResource( 1 ) custom_colors/font_color = Color( 0.6, 0.898039, 0.313726, 1 ) text = "LEVEL COMPLETE!" [node name="Console" type="Control" parent="CanvasLayer/Control"] anchor_right = 1.0 anchor_bottom = 1.0 script = ExtResource( 3 ) [node name="Display" type="Label" parent="CanvasLayer/Control/Console"] offset_left = 20.0 offset_top = 70.0 offset_right = 550.0 offset_bottom = 480.0 custom_colors/font_color = Color( 0.6, 0.898039, 0.313726, 1 ) text = "Running debugger... Debugging complete!" [node name="Buttons" type="HBoxContainer" parent="CanvasLayer/Control/Console"] offset_left = 20.0 offset_top = 480.0 offset_right = 550.0 offset_bottom = 520.0 grow_horizontal = 2 grow_vertical = 2 alignment = 1 [node name="Button2" type="Button" parent="CanvasLayer/Control/Console/Buttons"] offset_left = 241.0 offset_right = 289.0 offset_bottom = 40.0 text = "Test" [node name="ColorRect" type="ColorRect" parent="CanvasLayer/Control/Console"] offset_left = 20.0 offset_top = 475.0 offset_right = 550.0 offset_bottom = 485.0 scale = Vector2( 1, 0.5 ) color = Color( 0.6, 0.898039, 0.313726, 1 ) [node name="FadeRect" type="ColorRect" parent="CanvasLayer"] visible = false anchor_right = 1.0 anchor_bottom = 1.0 mouse_filter = 2 color = Color( 0, 0, 0, 1 ) script = SubResource( 2 )