[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://cluemfplimly4"] [ext_resource type="Texture2D" uid="uid://db56d1182ln4b" path="res://assets/art/Tiles/computer_tile1.png" id="1_5muy3"] [ext_resource type="Texture2D" uid="uid://klj2jswq3s4w" path="res://assets/art/Tiles/platform_tile.png" id="2_owfas"] [ext_resource type="Texture2D" uid="uid://dw5bnymac2wha" path="res://assets/art/Tiles/computer_tile_safe.png" id="3_ca38s"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hu2b2"] texture = ExtResource("1_5muy3") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8, -8, -1.375) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1rql8"] texture = ExtResource("2_owfas") 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 0:0/1 = 1 0:0/1/flip_h = true 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4.5, 8, -4.5, 8, -8) 0:0/2 = 2 0:0/2/flip_v = true 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4.5, -8, 4.5) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) 0:0/4 = 4 0:0/4/transpose = true 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_57o2x"] texture = ExtResource("3_ca38s") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 [resource] physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_hu2b2") sources/1 = SubResource("TileSetAtlasSource_1rql8") sources/2 = SubResource("TileSetAtlasSource_57o2x")