extends Node2D func _ready(): $Area2D.connect("body_entered", self, "on_collide") func on_collide(body): if body.has_method("victoryCondition"): MusicPlayer.stop() MusicPlayer.stream = load("res://Music/DOS-88/Smooth Sailing.ogg") MusicPlayer.volume_db = 0 MusicPlayer.play() body.victoryCondition()