Fix collision generation issues

This commit is contained in:
2019-11-03 20:31:05 -05:00
parent a267be20ac
commit d9350f3f6d
4 changed files with 20 additions and 5 deletions

8
Nodes/Pickup.gd Normal file
View File

@@ -0,0 +1,8 @@
extends Node2D
var tileMap
func _ready():
var tileMap = get_node("/root/World/TileMap")
var tilePos = tileMap.world_to_map(position)
if(tileMap.get_cell(tilePos.x, tilePos.y) != 0):
queue_free()