Fix collision generation issues
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8
Nodes/Pickup.gd
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8
Nodes/Pickup.gd
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@@ -0,0 +1,8 @@
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extends Node2D
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var tileMap
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func _ready():
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var tileMap = get_node("/root/World/TileMap")
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var tilePos = tileMap.world_to_map(position)
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if(tileMap.get_cell(tilePos.x, tilePos.y) != 0):
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queue_free()
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