massive work towards godot 4
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7
scripts/pickup.gd
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7
scripts/pickup.gd
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@@ -0,0 +1,7 @@
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extends Node2D
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func _ready():
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var tile_map = get_node("%tile_map") as TileMap
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var tile_pos = tile_map.local_to_map(position)
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if(tile_map.get_cell(0, Vector2i(tile_pos.x, tile_pos.y)) != 0):
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queue_free()
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