massive work towards godot 4

This commit is contained in:
2023-02-01 04:43:50 -05:00
parent 42259a89ed
commit 5dac6ced93
484 changed files with 5935 additions and 5084 deletions

49
scripts/baddie.gd Normal file
View File

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extends Node2D
@export
var HP: int = 8
@export
var color_str: String = "ffff00"
func _ready():
var tile_map: TileMap = get_node("%tile_map")
var tile_pos = tile_map.local_to_map(Vector2i(int(position.x), int(position.y)))
if(tile_map.get_cell_source_id(0, tile_pos) != -1):
push_error("Enemy placed at tile in use, freeing!")
queue_free()
func take_damage(dmg):
playAudio("Bomb_Drop.wav")
modulate = Color(255,0,0)
$CharacterBody2D/PointLight2D.color = Color(255,0,0)
HP -= dmg
reset_color()
var color_timer
func reset_color():
if !color_timer:
color_timer = Timer.new()
add_child(color_timer)
color_timer.connect("timeout",Callable(self,"color_timeout"))
color_timer.start(0.125)
func color_timeout():
var color = Color.from_string(color_str, Color.WHITE)
modulate = color
$CharacterBody2D/PointLight2D.color = Color(color)
func _process(_delta: float) -> void:
if(HP <= 0):
queue_free()
var audioPlayer
func playAudio(track):
if !audioPlayer:
audioPlayer = AudioStreamPlayer.new()
get_parent().add_child(audioPlayer)
audioPlayer.stream = load("res://assets/sound/%s" % track)
audioPlayer.volume_db = -30
audioPlayer.play()