massive work towards godot 4
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122
nodes/Victory.tscn
Normal file
122
nodes/Victory.tscn
Normal file
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[gd_scene load_steps=6 format=3]
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[ext_resource type="Theme" uid="uid://cxgvk5h68qluc" path="res://general_theme.tres" id="1"]
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[ext_resource type="FontFile" uid="uid://5pudbq7h6eh7" path="res://assets/fonts/pixelmix/pixelmix_bold.ttf" id="2"]
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[ext_resource type="Script" path="res://scripts/Console.gd" id="3"]
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[sub_resource type="FontFile" id=1]
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size = 48
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font_data = ExtResource( 2 )
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[sub_resource type="GDScript" id=2]
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script/source = "extends ColorRect
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# Declare member variables here. Examples:
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# var a = 2
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# var b = \"text\"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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show()
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fade_in()
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pass # Replace with function body.
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const VICTORY_SCREEN = \"res://Nodes/Victory.tscn\"
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var progress = 255
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var fade_timer
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const FADE_SPEED = 0.0125
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const FADE_RATE = 8
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func fade_in():
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modulate.a = progress/255.0
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if progress > 0:
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progress -= FADE_RATE
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if(!fade_timer):
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fade_timer = Timer.new()
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add_child(fade_timer)
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fade_timer.connect(\"timeout\",Callable(self,\"fade_in\"))
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fade_timer.start(FADE_SPEED)
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else:
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fade_timer.queue_free()
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var prog_two = 0
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func fade_out():
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modulate.a = prog_two/255.0
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if prog_two < 255:
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prog_two += FADE_RATE
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if(!fade_timer):
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fade_timer = Timer.new()
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add_child(fade_timer)
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fade_timer.connect(\"timeout\",Callable(self,\"fade_out\"))
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fade_timer.start(FADE_SPEED)
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else:
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fade_timer.queue_free()"
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 1 )
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Control" type="Control" parent="CanvasLayer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 1 )
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[node name="Level Complete" type="Label" parent="CanvasLayer/Control"]
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offset_left = 20.0
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offset_top = 15.0
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offset_right = 691.0
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offset_bottom = 88.0
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.6, 0.898039, 0.313726, 1 )
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text = "LEVEL COMPLETE!"
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[node name="Console" type="Control" parent="CanvasLayer/Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 3 )
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[node name="Display" type="Label" parent="CanvasLayer/Control/Console"]
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offset_left = 20.0
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offset_top = 70.0
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offset_right = 550.0
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offset_bottom = 480.0
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custom_colors/font_color = Color( 0.6, 0.898039, 0.313726, 1 )
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text = "Running debugger...
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Debugging complete!"
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[node name="Buttons" type="HBoxContainer" parent="CanvasLayer/Control/Console"]
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offset_left = 20.0
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offset_top = 480.0
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offset_right = 550.0
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offset_bottom = 520.0
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grow_horizontal = 2
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grow_vertical = 2
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alignment = 1
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[node name="Button2" type="Button" parent="CanvasLayer/Control/Console/Buttons"]
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offset_left = 241.0
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offset_right = 289.0
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offset_bottom = 40.0
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text = "Test"
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer/Control/Console"]
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offset_left = 20.0
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offset_top = 475.0
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offset_right = 550.0
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offset_bottom = 485.0
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scale = Vector2( 1, 0.5 )
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color = Color( 0.6, 0.898039, 0.313726, 1 )
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[node name="FadeRect" type="ColorRect" parent="CanvasLayer"]
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visible = false
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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color = Color( 0, 0, 0, 1 )
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script = SubResource( 2 )
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