massive work towards godot 4
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72
assets/tiles.tres
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72
assets/tiles.tres
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@@ -0,0 +1,72 @@
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[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://cluemfplimly4"]
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[ext_resource type="Texture2D" uid="uid://db56d1182ln4b" path="res://assets/art/Tiles/computer_tile1.png" id="1_5muy3"]
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[ext_resource type="Texture2D" uid="uid://klj2jswq3s4w" path="res://assets/art/Tiles/platform_tile.png" id="2_owfas"]
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[ext_resource type="Texture2D" uid="uid://dw5bnymac2wha" path="res://assets/art/Tiles/computer_tile_safe.png" id="3_ca38s"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hu2b2"]
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texture = ExtResource("1_5muy3")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8, -8, -1.375)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1rql8"]
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texture = ExtResource("2_owfas")
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0:0/next_alternative_id = 8
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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0:0/1 = 1
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0:0/1/flip_h = true
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0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/1/physics_layer_0/angular_velocity = 0.0
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0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -4.5, 8, -4.5, 8, -8)
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0:0/2 = 2
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0:0/2/flip_v = true
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0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/2/physics_layer_0/angular_velocity = 0.0
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0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4.5, -8, 4.5)
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0:0/3 = 3
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0:0/3/flip_h = true
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0:0/3/flip_v = true
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0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/3/physics_layer_0/angular_velocity = 0.0
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0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
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0:0/4 = 4
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0:0/4/transpose = true
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0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/4/physics_layer_0/angular_velocity = 0.0
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0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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0:0/5 = 5
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0:0/5/flip_h = true
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0:0/5/transpose = true
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0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/5/physics_layer_0/angular_velocity = 0.0
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0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
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0:0/6 = 6
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0:0/6/flip_v = true
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0:0/6/transpose = true
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0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/6/physics_layer_0/angular_velocity = 0.0
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0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
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0:0/7 = 7
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0:0/7/flip_h = true
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0:0/7/flip_v = true
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0:0/7/transpose = true
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0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/7/physics_layer_0/angular_velocity = 0.0
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0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, 8, 8, 8, 4, -8, 4)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_57o2x"]
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texture = ExtResource("3_ca38s")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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[resource]
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_hu2b2")
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sources/1 = SubResource("TileSetAtlasSource_1rql8")
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sources/2 = SubResource("TileSetAtlasSource_57o2x")
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