#ifndef GAMEENTITY_HPP #define GAMEENTITY_HPP #include #include class GameEntity { public: GameEntity(std::string,std::string,int,int); std::string get_id(void); std::string get_type(void); int get_x(void); int get_y(void); std::string set_x(int); std::string set_y(int); std::string get_dump(void); private: int pos_x; int pos_y; std::string id; std::string type; }; GameEntity::GameEntity(std::string entity_id, std::string entity_type, int x = 0, int y = 0) { id = entity_id; type = entity_type; this->set_x(x); this->set_y(y); std::cout << "Entity created with id: '" << id << "' at " << x << "," << y << std::endl; } int GameEntity::get_x(void) { return pos_x; } int GameEntity::get_y(void) { return pos_y; } std::string GameEntity::get_dump(void) { return std::to_string(pos_x) + "," + std::to_string(pos_y) + "," + type + ":" + id + '\n'; } std::string GameEntity::set_x(int x) { pos_x = x; return this -> get_dump(); } std::string GameEntity::set_y(int y) { pos_y = y; return this -> get_dump(); } std::string GameEntity::get_id(void) { return id; } std::string GameEntity::get_type(void) { return type; } #endif