Update READMEs

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# ludum-dare-46
![Build Stage](https://github.com/josephbmanley/defend-together/workflows/Build%20Stage/badge.svg)
![Run Server Tests](https://github.com/josephbmanley/defend-together/workflows/Run%20Server%20Tests/badge.svg)
## Client
# Defend Together
The client is build via Godot v3.2.1
![Header Image](https://static.cloudsumu.com/dt/header.png)
## Server
Defend Together is a mutiplayer demo game project created in C++ with the [ENet Library](http://enet.bespin.org/) and [Godot v3.2.1](https://godotengine.org/)
The server is a C++ app built using ENet
See the [wiki](https://github.com/josephbmanley/defend-together/wiki) for project documentation
Checkout the project on [Itch.io](https://josephbmanley.itch.io/defend-together)
View nested `ReadMe.md` files:
- [Client](blob/master/client)
- [Server](blob/master/server)
---
This project highlights the following:
- Continous Intergration & Continous Deployment
- UDP Server Networking
- Utilization of Cloud Services in development
## Screenshots
![Screenshot0](https://static.cloudsumu.com/dt/dt-screenshot0.png)